C# Parser are used to import C# script to uNode.
For using C# Parser you need at least unity 2018.1
Follow the steps below to parse script:
-Import CSharpParse.unitypackage into your project.
-Or by opening menu ‘Tools > uNode > Welcome > Add-ons‘ and click on ‘C# Parser’
-Open PlayerSetting from Unity top menu bar ”Edit/Project Settings/Player”
– Change Scripting Runtime Version to .Net 4.6 Equivalent
-Launched C# Parser from Unity top menu bar ”Tools/uNode/C# Parser”
-In CSharpParser window its have 3 options to parse script from MonoScript(c# assets in project), Source(Paste/Write c# script), or from File(Load c# script from disk).
-When you choose “From MonoScript” you need assign the script asset
-When you choose “From Source” you need write/parse c# script
-When you choose “From File” you need to load c# script file
-Click “Parse” the uNode will be generated and placed in hierarchy