The WaitForSecond node wait for a given number of seconds.
More Information:
- This node is using Coroutine.
Examples
In this example, the program will log “First” message to console and it will wait 1 second then it will log “Finished” message.
Flow Graph:
Generated Script:
using UnityEngine; using System.Collections.Generic; public class Program : MonoBehaviour { public void Start() { base.StartCoroutine(Coroutine()); } public System.Collections.IEnumerator Coroutine() { Debug.Log("First"); yield return new WaitForSeconds(1F); Debug.Log("Finished"); } }
Output:
First Finished