
The WaitForSecond node wait for a given number of seconds.
More Information:
- This node is using Coroutine.
Examples
In this example, the program will log “First” message to console and it will wait 1 second then it will log “Finished” message.
Flow Graph:

Generated Script:
using UnityEngine;
using System.Collections.Generic;
public class Program : MonoBehaviour {
public void Start() {
base.StartCoroutine(Coroutine());
}
public System.Collections.IEnumerator Coroutine() {
Debug.Log("First");
yield return new WaitForSeconds(1F);
Debug.Log("Finished");
}
}
Output:
First Finished