uNodeSpawner components help you reuse uNodeRuntime by spawning uNodeRuntime prefab, it also can change public variable in the uNodeRuntime target.


Initialize On Awake If true, will initialize in awake instead of start.
Target The target reference object
Main Object The main object of uNode, if null will create in child of this object.


Refresh Used to detect source variable when it changed.
Variable Provides menu to add, and remove changed variable.
Reset Reset all variable to default.
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