uNodeSpawner

uNodeSpawner components help you reuse Runtime Graphs ( uNodeRuntime and Class Component ) by spawning the graph, it also can override the public variable in the target ‘graph’.

Properties

Initialize On Awake If true, will initialize in awake instead of start.
Target The target reference object
Main Object The main object of uNode, if null will create in child of this object.

Buttons

Refresh Used to detect source variable when it changed.
Variable Provides menu to add, and remove changed variable.
Reset Reset all variable to default.
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