uNodeRuntime is a graph that can be run in runtime without generating c# script and its more easier to debug and its support live editing but it can’t be referenced by the other graphs.

Creating uNodeRuntime

New uNodeRuntime can be created easily, simply select any game object and click Add Component button in the inspector and navigate to uNode and select uNodeRuntime.

Or click create in project and navigate to uNode and click uNodeRuntime

Was this helpful to you?