The UntilSuccess node will keep executing its target node until the target node returns success.
- This node can only be created from “StateFlow” Graph.
- This node is using Coroutine.
In this example, the Until Success node is called at start. It then call ‘If’ node every frame until success.
The ‘If’ node never success until game time is more than 5.
The program will log a message “Failure” until game time is more than 5.
- You can regularly call a node until the node success.
- When you build AI, use this node can help you AI to do something until specific condition is success ex: patrol until player is found.