
The Switch node is used for identifying which connection to run based on the value.
The default connection will be executed if no condition is passed.
Examples
Flow Graph:

Generated Script:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class test : MonoBehaviour {
public int variable0 = 1;
public void Start() {
switch(variable0) {
case 1: {
Debug.Log("The result is 1");
}
break;
case 2: {
Debug.Log("The result is 2");
}
break;
}
}
}