The Switch node is used for identifying which connection to run based on the value.
The default connection will be executed if no condition is passed.
Examples
Flow Graph:
Generated Script:
using UnityEngine; using System.Collections; using System.Collections.Generic; public class test : MonoBehaviour { public int variable0 = 1; public void Start() { switch(variable0) { case 1: { Debug.Log("The result is 1"); } break; case 2: { Debug.Log("The result is 2"); } break; } } }