The DoWhileLoop node executes a Body node repeatedly until a Condition evaluates to false.
Examples
Flow Graph:
Generated Script:
using UnityEngine; using System.Collections; using System.Collections.Generic; public class test : MonoBehaviour { public void Start() { int[] array = new int[] { 6, 7, 8, 10 }; int i = 0; int sum = 0; do { sum += array[i]; i += 1; } while((i < 4)); Debug.Log(sum); } }
Output:
31