When you first start the uNode Editor the interface will look like this:
- The Tool Bar
In the Tool Bar you’ll find useful tools and button from debugging, dim the node, lock the selection, preview c#, compiling to c#, hide/show the sidebar, and switch between inspector and tools panel.
- The Left Side Panel
In the left side panel its contains information about how many classes, variables, properties, functions and much more. You can even manage it ex: add/remove the classes, variable, property, function etc on this panel.
- The Tab Bar
The Tab Bar contains a button for opened uNode.
- The Deep Bar
The Deep Bar contains a button for how the deep is in the current graph. The first button is the top level of what root you opened whatever is that functions, constructor, or properties.
- The Canvas
Here is the main part of the editor, the canvas is very powerful graph editor which you can manage node to implement a logic into your games.
- The Right Side Panel
In the right side panel you’ll find 2 options to switch between Inspector or Tools. The inspector let you edit/watch value of selected nodes, classes, variables and so on. The Tools bring various useful options for which you can use it to change the editor look like, export, import, and some other tools.
- The Status Bar
The Status bar contains information for how many errors you have and the current zoom level.