In the Hierarchy Select GameObject > Create Empty.
You should now see new object with name ‘GameObject’ in the hierarchy.
Select the created object and navigate to Inspector.
Click Add Component in the Inspector, and search for the uNodeRuntime component. Click to add it to your object.
Now that you have a uNodeRuntime component attached to your object, click the ‘Open uNode Editor’ button to start make Hello, World!
Follow the animated gif below
If all of this is working – congratulations, you’ve written your first uNode program!