With uNode, you can create all kinds of 2D and 3D game genres without writing a single line of code.
uNode packs the two most popular graph types in a single plugin.
Flow graphs is a core of your logic, this let you do everything you can think of: change properties on components, trigger actions, do logic and math, check conditions and loops, etc.
State graphs is a graphs for state management, this let you create AI Behaviors, Game Controls, Interactive Level, and Gameplay Prototypes with ease by the power of State Machine and Behaviors Tree.
With the power of c# generator you can made anything from game logic to editor extension. Anything programmer can do, you can do it with uNode. Also your graph is executed with the best performance that's equivalent to hand crafted c# scripts.
Import any existing c# script in your project or from the internet into uNode graphs to quickly creating a graph modify it with uNode.
State machines are graphs for high-level logic and state management which allowing you to create AI Behaviors, Game Controls, Interactive Level, and Gameplay Prototypes.
With the Behavior Tree nodes you can more easily creating AI for your games. It is also fully supported to combine with State Machine and Flows nodes.
Make game with more easier ways, better organized, and easier to understand for non programmers.
Get instant access to Unity and custom documentation directly from the Editor.
Create a graph once and reuse them in entire graphs with different parameters.
Modify any part of your graphs while in playmode to quickly prototype and test ideas.
Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators.