Powerful Visual Scripting for Unity
uNode is Visual Scripting plugin for Unity 3d. its allows allows empowering artists, designers and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code.
Powerful flow control graphs for low-level logic and complex tasks.
Elegant finite state machines (FSM) for high-level logic and easy state management.
Modify any part of your graphs while in playmode to quickly prototype and test ideas (Only supported in uNodeRuntime).
•Runtime Debugging and Script Debugging
Insert breakpoints, watch connection, and watch variable changed in runtime and generated script.
Undo/Redo changed nodes, variable, etc fully support in editor.
Import from exist uNode (runtime, class, struct) or Global Variable and Export to prefab, exist uNode to save more times.
Each build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run output script to another project without uNode.
Import exist c# script into uNode and learn how uNode work (Only supported in Unity 2018.1 or higher).
•And much more
C# Generator Feature
•Class: Support modifier, namespace, attributes, interface, and inherit from another class.
•Struct: Support modifier, namespace, attributes, and interface.
•Variable: Support modifier, and attributes.
•Property: Support modifier, and attributes.
•Method: Support modifier, attributes, parameter, and generic parameter for Generic Method.
•Constructor: Support modifier, and parameter.
•NestedType: A type defined within a class or struct (unlimited of nested).
Supported C# Object
Supported Type: UnityEngine.Object and its subclasses, and type that supported by FullSerializer will be supported.
uNode runtime fully support Windows, Mac OS X and Linux, other platforms are not tested. For generated script its support all platforms that Unity support.
•Works on Unity Pro and Free
•Support for generating indexer for class, struct and interface.
•Support for generating new delegates type.
•Support for generating generic class/struct.
•Reusable and nesting improvement.
•Improved UI for better look and feel.
•Sync between uNode and C#.
•Realtime error checker in editor.
•Export to json and ScriptableObject.
•Import from json and ScriptableObject.
•Auto convert value type when connection aren't match with target type.